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TERMS AND CONDITIONS





1. All the bets made with reference to the services rendered by our company are subject to regulations, which can be modified, when necessary and during the internet site's operation term, after our clients have first been informed via our internet site address.

2. In order to open an account in our company and to access our services, one must necessarily be over 18 years old.

3. Each client is responsible to keep his account password private. Any bets made in his/ her account by any third party that knows his/ her password will be considered valid.

4. Each person can open only one account in fireslot . The company has the right to close down the accounts of any client who has opened a number of accounts in his/ her name, or in different names, in order to deceive the company. fireslot has also the right to cancel any transaction associated with an attempt to deceive the company. In such cases it is at the sole discretion of the company to put all the tickets equal to the unit and to return the money, after deducting the expenses.

5. fireslot has the right to deny the creation of a new betting account.

6. The application for the opening of an account is submitted by filling-in the Registration form and sending it to fireslot. Kindly bear in mind that the money in your betting accounts neither include nor can claim interests.

7. The minimum deposit per account is 5 , or any equivalent amount in any other currency.

8. Any suspicion related to the eventually illegitimate carrying out of a game, or a sport venue may lead fireslot to withdraw the payments until the case has been fully investigated. Any such investigation will be carried out in cooperation with the competent State, or Independent Authorities. Any bets made for such venues may be declared void and the wagers may be returned.

9. The results of the sport venues are the ones stated upon their ratification by the official competent organs, unless it is otherwise specified. Any change of the result, after the ratification, shall have absolutely no impact on the betting.

10. fireslot has the right to deny, in whole or in part, any betting.

11. A betting slip sent for confirmation shall be considered valid only after it has been confirmed and only for the amount of money that it has been confirmed.

12. All the clients shall always ensure:
- That they fill-in their true residence address
- That they register in their own name
- That they fill-in their true e-mail address
- That they fill-in their true residence telephone and cell phone numbers
- That they hold one and only one betting account
- That they do not act for somebody else's interest, or on somebody else's account
- That they do not deposit money that comes from criminal activities
- That they do not use their account for money 'laundering'.

13. Restrictions placed by the player:
Any registered client may send a written, or an electronic notification:
- excluding himself/ herself from the game for a certain, or an indefinite time period,
- setting Limits for betting/ loss amounts.
- Any client who has set a limit, or has requested his/ her exclusion, under such circumstances, he/ she may modify the above limits, or revoke his/ her exclusion, always upon a written, or an electronic notification, sent to fireslot. The activation of requested changes, such as the increase of the limits, or the revocation of a client's exclusion, will be made 7 days after the request has been received.
- the activation of requested changes, such as the decrease of the limits, or a client's exclusion, will be made directly, upon the reception of the request.
- fireslot will accept no wagers exceeding the limits that have been set, by players subject to the above restrictions.

14. The placement of multiple bets for a single event is impossible. Should such thing happen, due to a human, or a system-related mistake, all the bets placed for such event will be cancelled. In such case, the odds will be equal to 'one' (1).

15. No confirmed bet can be modified, or cancelled, by the player. The company has the right to cancel accepted bets before the beginning of the game, without justification, only upon notification of the client, by an e-mail sent to the address he/ she stated in the registration form, or by contacting him/ her by telephone.

16. In case the date, or the hour of a venue is postponed, the slips that were submitted before the initial date and hour of the venue will be considered valid. The bets that were submitted after the initial date and hour of the venue will be considered void. If the game is included in a slip, together with other games, this particular game will be given 'one' (1).

17. The odds of the venues may present variations during the venues. The applying odds will be those indicated on the slip, upon the acceptance of the bet.

18. In case of a visible mistake in the published odds, the company has the right to correct the faulty odds, and to simultaneously cancel the slips containing this particular game, even if the result of the game has already been shaped. In case of a single result, the wager is returned to the player. In case of multiple bets, the game will be given 'one' (1).

19. The minimum bet is 10 cents of a , or any equivalent amount in any other currency.

20. The maximum profit per betting, for single bets is limited to the amount of 50,000 , or any equivalent amount in any other currency, for multiple or system bets is limited to the amount of 50,000 .

21. The maximum profit is a thousand times the betting wager.

22. The maximum total profit for multiple betting, using similar venue combinations and/or same match, for single bets is limited to the amount of 50,000 , for multiple or system bets is limited to the amount of 50,000 .

23. All the profits will be credited in the fireslot client's betting account.

24. The profits will be paid regularly, in the account's currency.

25. If a game is interrupted, before the 80th minute, or postponed and not finished in a period of 24 hours, the bet will be considered void and the odds will be equal to 'one' (1) for all betting options. The bets that have been completed before the interruption of the game will be considered active.

26. Any game postponed (Football, Basketball, Tennis, Handball, Formula 1, Motorcycles) for more than 24 hours will be considered void, if it is not finished or not replayed. The odds will be equal to 'one' (1).

27. The dates, home teams and times displayed for every match are for reference only. The actual game date, time and court for every match is determined from the official game regulator. In case of date misplacement of a match (from fireslot), then all bets which were accepted before the official match start will be considered valid, while all bets which were placed after the official match start or with wrong home team, will be considered void and the odd shall be equal to 1.00.

28. Any bet that has not been confirmed before the first game will be considered void. A bet will be considered won if it appears on the betting list of the user's account.

29. fireslot is in no case responsible for problems related to problematic PCs, telecommunication lines or internet connections, nor for play methods implemented by clients who are not approved by our company.

30. In spite of the fact that all the necessary measures are taken, in order to protect the Software against viruses, we cannot and will not guarantee you that your PC will not be affected, with such thing resulting to the interruption of our services. The services will be rendered again, within the reasonable time period required for the restoration of any damage you may suffer, after the interruption of our services.

31. By accessing the Internet Site Addresses of fireslot you accept the terms and requirements of this agreement. If you do not agree with the above terms and requirements, please, do not access our internet site addresses.

32. As a requirement for the use of the Internet Site Addresses of fireslot, one must guarantee that the internet site addresses will not be used for illegal purposes, or purposes violating the above terms and requirements.

33. If any part of this agreement becomes void, or does not conform to the applying laws, including, without limitation, the guarantees and the liabilities stipulated above, an applying term, matching the intentions of the initial purpose will prevail over such void or non-conforming part of the agreement, while the rest of the agreement will remain in force.

34. The Terms and conditions apply to all types of betting, unless differently stated to the individual explanatory categorization field.

35. On the provison of any rights not included hereto.

36. This agreement is subject to the Laws of Curaçao.

37. Customer's accounts that are making Sure Bet, Value Bet, trading etc. will be disabled and every profit of it will be removed. Before the withdraw every account will be charged for all the cost that had create.

38. Bet Slips are cleared based on the decimal odds.

39. Each customer is under a specific license and may not be connected to a VPN changing the use of the license that was issued when he opened his account. If a customer changes the license and the country which he belongs to using VPN, the company is required for tax and legal reasons to set all the coupons that have been played since he used the VPN equal to the unit and to return the money in the client's account to the corresponding license that has made the deposit.

40. By accepting the terms and conditions of our company, the user accepts that our company has the right to conduct any identification and verification checks, which deems necessary and request the user to send further identification and verification documents. The user also agrees to provide all the information that will be required for the authentication check. During and until the identification checks are completed, our company reserves the right to suspend or restrict the user's account.

41. Where deposits/withdrawals are made by electronic payment methods (eg electronic wallet), the customer is required to use his personal electronic payment account. In the event that third-party electronic payment accounts are used, then all winnings made after the deposit with this electronic payment account are canceled and the deposits are refunded to the third-party electronic payment account after deducting any costs. Our company also reserves the right to deactivate the client's account if there is an infringement of this rule.

42. Digibet N.V. is making a great effort to safeguard the rights of its employees and to provide them with a more enjoyable working environment as possible. For this reason, if there is a violent, indecent or/and offensive attitude of a client towards our employees, the Company reserves the right to suspend or/and disable a user's account.

43. Licence Holder is the company named Digibet N.V.
Groot Kwartier 10 | Willemstad | Curacao
Licence Nr: 8048/JAZ
Payment processor: Digital 2020 EAD,
Goltse Delcev 26, Sandanski- Bulgaria,
VAT 206236746





DEPOSIT / WITHDRAWAL / MONEY LAUNDERING



fireslot has the right to cancel or declare as void (in its sole discretion) transactions of what kind so ever that show irregularities, in particular irregularities of the following nature:

1) The name and address of the player do not match the name and address associated with the credit card, or other mode of payment, used by the player/customer.

2) Any irregularity which may negatively affect the processing of payment transactions and/or which gives rise to the suspicion of a violation of the General Terms and Conditions.

3) fireslot takes any form of fraudulent activity of players/customer in connection with services and/or products offered by fireslot very seriously. Any fraudulent activity, as determined at fireslot´s sole discretion, is strictly prohibited. Fraudulent activity may include, but is not limited to, stolen credit cards, transfer of funds to other player accounts (chip dumping), forgery, collusion, the provision of false registration data or other requested information. In addition to any other remedies provided under the general terms and conditions or the applicable game rules, fireslot reserves the right to pursue claims for criminal prosecution and/or civil damages for any fraudulent activities. For this purpose, fireslot furthermore reserves the right to record telephone calls with customers in order to pass on to third parties for the purpose of prosecution. Any player/customer involved in any form of suspected fraudulent activity and any suspicious transaction will be reported to the appropriate authorities.

4) Furthermore, it is unlawful to deposit funds obtained from ill-gotten means on the fireslot Account. fireslot will check all transactions to prevent money laundering and funding of terrorists activities. Suspicious transactions will be reported to the authorities in charge.

Any decision of fireslot regarding the invalidation of transactions shall be binding upon the player/customer and lies within the sole discretion of fireslot and may not be contested by the player/customer. In case of any irregularities in payment transactions as described in 1) to 4) above or in case of reasonable suspicions concerning the violation of any rules governing gaming or betting at fireslot (i.e. these General Terms and Conditions, the rules of the game and specific rules as applicable) fireslot may at its sole discretion, declare the transactions concerned invalid.

In every case Fireslot.net reserves the right to hold/charge costs which can occur after each procedure (transaction fees, court costs etc.).

Deposits made to your fireslot account should be played three (3) times in odds 1.80 (per event) and more before you can request a withdrawal (e.g. If you deposit 10 , your total betting cost should be at least 30 in odds 1.80 (per event) and more in order to request withdrawal). The bets with odds less than 1,80 (per event) will not count for the deposit rollover. (The bet/betslip that contains selections of Draw No Bet/Asian Handicap / Cashout and Postponed matches do not count for deposit rollover). Therefore, if in fireslot´s discretion, there is suspicion of abuse (for instance, where a deposited amount has not been used for an appropriate level of game play and the user then makes a withdrawal request in relation to that deposited amount), fireslot reserves the right in its absolute discretion to cancel the respective deposit(s) in part or in full, to retract any costs that may have resulted in conjunction therewith and to close the fireslot account indefinitely. fireslot further reserves the right to request and obtain satisfactory proof of deposit and additional copies of personal identification in such instances prior to processing any withdrawal request, the processing of such request to be entirely at fireslot´s discretion.

Pursuant to the French law n°2010-476 of 12 May 2010 on the opening up to competition and regulation of the online gambling and games of chance sector, only operators authorized by an administrative body called ARJEL are permitted to offer in France in particular sports betting and gambling services. As a result, we are currently not able to offer such services to customers in France. Accordingly, and for the time being, fireslot will, with immediate effect, close access to its services to customers 1) residing permanently in France or 2) having a bank account with a French bank.




FOOTBALL RULES




1. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

2. All football match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time or time allocated for a penalty shootout. In order for any football game to be considered valid, it shall have a minimum duration of 90 minutes. In any other case and if the game has not been conducted within 24 hours, all the bets will be considered void and the odds will be equal to 'one' (1), unless it is otherwise specified.The market should be completely defined in order to make sure that bets are valid. For example, bets referring to which player scores first or the first goal, will be valid,if a goal occurs before the game's interruption.

3. All the bets are based on the official details and counts of the authority holding the venue, e.g. number of corner kicks, penalty kicks, overtime, offside positions, etc, but they do not include overtime or penalty kicks, unless it is otherwise specified.

4. First Goalscorer / Last Goalscorer / Anytime Scorer

-First Scorer
The bets are valid, provided that at least one goal has been scored during the game, regardless of whether the game is interrupted later on. If no goals have been scored, the winning bets are 'No Scorer' ones, while all the other bets lose. Own Goals are not counted.

-Last Goalscorer
The bets are valid, provided that at least one goal has been scored during the game. In case that a game is interrupted before its normal duration, bets on the Last Scorer are returned. Own Goals are not counted.

-Anytime Goalscorer
In case of a game interrupted before its normal duration, bets on Anytime Scorer which refer to players who haven΄t scored until the interruption, are returned.

5. The First Goal
Foretell the team to score the first goal of the game (90min duration), including the penalty kicks and own goals. If the final score is 0-0 the bet is considered lost.

6. The Half-Time Result
The bets on the Half-Time result are valid, provided that the half-time has been completed, regardless of whether the game is interrupted later on.

7. The First Red/ Yellow Card
The bets on the First Red/ Yellow Card are valid, provided that at least one card has been given, regardless of whether the game is interrupted later on.

8. The First Free Kick/ Corner Kick
The bets on the First Free Kick/ Corner Kick are valid, provided that at least one free kick/ corner kick has been awarded, regardless of whether the game is interrupted later on.

9. The Substitution
The bets on the Substitution are valid, provided that at least one substitution (player replacement) has taken place, regardless of whether the game is interrupted later on.

10. The Penalty Kick/ No Penalty Kick
The bets are valid, provided that at least one penalty kick has been awarded, and regardless of whether the game is interrupted later on. If no penalty kicks have been awarded, all the 'No Penalty' bets will win and the rest will lose. If no penalty kicks have been awarded, and the game is interrupted before its initial duration has been completed, all the bets will be cancelled and the odds will be equal to 'one' (1).

11. The Time of the First/ Last Goal
The actual goal time is considered to be the entire minute during which the goal was scored, according to the official authority. If no goals have been scored, and the game is interrupted before it has completed the duration considered acceptable, all the wagers will be returned as non completed bets. The bets that have been completed before any eventual interruption of the game will be considered lost. Provided that at least one goal has been scored, the winning bets do win, regardless of whether the game is interrupted later on.

12. The Actual Score
The bets on the Actual Score are valid, provided that the game lasted for at least the duration considered acceptable. The result is the one that will be shaped at the expiry of the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified. Any other Actual Score, besides of the stated, could be requested from the company to be given a propriate odd.

13. Total card points
The card points are 10 for every yellow card and 25 for every red card. The maximum number of points per player is 35, even if the player is excluded upon getting two cards. Only the regular playtime of the game counts. Cards that are given to Non-players (e.g. coaches or substitute players who do not take part in the game) do not count.

14. The Final Half-Time
The bets on the Final Half-Time are valid, provided that the game lasted for the duration considered acceptable.

15. The Double-chance bet
It is possible for the player to place one bet with two outcomes for the same venue.

16. Total of Goals
If the game is interrupted before it has completed the foreseen duration considered acceptable, all the wagers will be returned as non completed bets. The bets that have been completed before the interruption of the game will be considered active. For example, a bet on 'Over 2,5 Goals' wins, provided that the result of the game at the time of the interruption is 2-1. A bet on 'Under 2.5 Goals' is considered lost.

17. The Way the Goal was Scored
It is about the way a goal was scored, having to select among the following options: header, goal box kick, penalty box kick, set play.

18. The Kick-Off
The bets on a team for the Kick-Off are valid, provided that the kick-off has been given, regardless of whether the game is interrupted later on.

19. The Home Team Scores
The bets are valid, provided that the Home Team has scored at least one goal, regardless of whether the game is interrupted later on.

20. The Guest Team Scores
The bets are valid, provided that the Guest Team has scored at least one goal, regardless of whether the game is interrupted later on.

21. Goal Goal
The bets win, provided that both teams have scored, unless the game is interrupted later on (e.g. 1-1, 1-2, 2-1 etc).

22. No Goal
The bets win, provided that both teams or at least one, has not scored (e.g. 0-0, 0-1, 1-0 etc).

23. Over/ Under
A forecast of whether the goals scored will be more or less than the goals suggested by the company.

24. More corner kicks
A forecast of which team will be awarded the most corner kicks during the 90min duration of the game, plus any eventual overtime.

25. Tie Match
In case two or more contestants achieve exactly the same victorious result, the game is called a tie match and the odds are equal to the accepted odds, divided by the number of the contestants who have achieved the tie match result (e.g. with accepted odds 2.70 and three contestants with a tie match result, the implemented odds will be: 2.70/3=0.90).

26. Total Goal
Forecast the total goal number that will be scored in a match between 0 to 1, 2 to 3, 4 to 6, 7 and more.

27. Winner / First scorer / Participations etc tournament.
Forecast the first Winner / Scorer / Participations etc tournament. In case of multiple winners, the winning amount is divided by the number of the winners.

28. 1st Half Corners
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

29. 2-Way Corners
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

30. Most Corners
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

31. Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

32. Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
33. Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

34. Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

35. Correct score Halftime/Final
Betting Correct Halftime / Fulltime Score gives you the opportunity to predict the correct score of the match at halftime and at the end of regular time.

36. GG/NG 1st Half and 2nd Half
Betting GG/NG 1st Half and 2nd Half gives you the opportunity to predict if both teams will score in the first half and the second half, or not.

37. 1X2 1st Half and U/O 1.5 1st Half
Betting 1X2 1st Half and U/O 1.5 1st Half gives you the opportunity to predict the winner or a draw in the first half and if the score in the first half is greater / less than 1.5.

38. 1X2 2nd Half and U/O 1.5 2nd Half
Betting 1X2 2nd Half and U/O 1.5 2nd Half gives you the opportunity to predict the winner or a draw in the second half and if the score in the second half is greater / less than 1.5.

39. 1X2 1st Half and GG/NG 1st Half
Betting 1X2 1st Half and GG/NG 1st Half gives you the opportunity to predict the winner or a tie in the first half and if both teams will score or not, in the first half.

40. 1X2 2nd Half and GG/NG 2nd Half
Betting 1X2 2nd Half and GG / NG 2nd Half gives you the opportunity to predict the winner or a draw in the second half and if both teams will score or not, in the second half.

41. Double Chance 1st Half and U/O 1.5 1st Half
Betting 1st Half Double Chance and U/O 1.5 1st Half gives you the opportunity to predict, with two options, the winner or a tie in the first half and if the number of goals scored in the first half is over/under 1.5.

42. 1X2 and U/O 1.5 and GG/NG
Betting 1X2 and U/O 1.5 and GG/NG gives you the opportunity to predict the winner or a draw and if total score is over/under 1.5 and if both team will score or not.

43. 1X2 and U/O 2.5 and GG/NG
Betting 1X2, U/O 2.5 and GG/NG gives you the opportunity to predict the winner or a draw and if total score is over 2.5 and if both teams will score or not.

44. Double Chance Halftime/Final
Betting Double chance Half Time / Full Time gives you the opportunity to predict, with two options, the winner or a draw in the first half and at the end of regular time.

45. Double Chance and GG/NG
Betting Double chance and GG/NG gives you the opportunity to predict, with two options, the winner or a draw and if both teams will score or not.

46. Double Chance and U/O 1.5
Betting Double chance and U/O 1.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 1.5.

47. Double Chance and U/O 2.5
Betting Double chance and U/O 2.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 2.5.

48. Double Chance and U/O 3.5
Betting Double chance and U/O 3.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 3.5.

49. Double Chance and U/O 4.5
Betting Double chance and U/O 4.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 4.5.

50. GG/NG and U/O 2.5
Betting GG/NG and U/O 2.5 gives you the opportunity to predict if both teams will score goals or not and if the number of goals of both teams is over or under 2.5 goals.

51. 1X2 and GG/NG
Betting 1X2 and GG/NG gives you the opportunity to predict the winner or a draw and if both teams will score goals or not.

52. 1X2 or GG/NG
Betting 1X2 or GG/NG gives you the opportunity to predict the winner or a draw or if both teams will score goals or not.

53. Double Chance 2nd Half and U/O 1.5 2nd Half
Betting Double Chance 2nd Half and U/O 1.5 2nd Half gives you the opportunity to predict, with two options, the winner or a draw in the 2nd half and if the number of goals is over / under 1.5.

54. Bets on Friendly Matches are settled according to the final result at the end of the game regardless of whether have been played 90 minutes of game, less than or more.

55. In case of non completion of the 90 minutes of the game and if the referee whistled the end before the 90th minute, all bets will be active and will be settled according to the final result.


MOTOR SPORTS RULES




1. If a driver withdraws before the beginning of the official test race, all the bets on the said driver will be considered void and will be equal to 'one' (1).

2. If a driver starts the test race but fails, all the bets on the said driver will be considered lost.

3. If a red flag is displayed and the initial start is cancelled, the incidents that have taken place before the eventual re-start will be ignored. The drivers who will not be able to re-start their cars will be considered to have withdrawn.

4. For the rest of the incidents, the bets will occur from the official result.

5. Preliminary race: the official ranking place will apply, as recorded by FIA (for the fastest qualifying driver, the times recorded in the third phase). No penal clauses apply for the ranking. In order for the bets to be valid, the drivers must start from the first trial phase. For the ranking: In order for a driver to make it to the ranking he must run 90% of the laps completed by the winner. Any driver, who withdrew, after having run 90% of the lapses run by the winner, will be included in the ranking.

6. The following rules apply to head-to-head and to triple head betting:
- If all the drivers finish the race, the winner will be the one with the highest placing at the time of the podium presentation.
- If a driver fails to finish the race, while another one, or both of them, make it, the bets on the driver who has not finished the game will be considered lost and the winner will be determined as above.
- If all the drivers fail to finish the race, the winner will be the driver who completed the most lapses.
- If all the drivers fail to finish the race, and they have all completed the same number of lapses, the betting will be cancelled and the odds will be equal to 'one' (1).

7. For bets on the first withdrawing driver, the following regulations apply:
- If both the contestants complete the same number of lapses, all the bets will be cancelled and the odds will be equal to 'one' (1).
- If none of the contestants withdraws, all the bets will be cancelled and the odds will be equal to 'one' (1).

8. The result for the bet 'Total drivers that WILL finish' is the official FIA standings.




BASKETBALL RULES




1. Playing Time: If the match is abandoned before the end of the official outcome, the results are regarded to be official if less than 5 minutes are left at the time of abandonment. that means e.g. '43' minutes of play e.g. for NBA (48 minutes regular playing time) '35' minutes of play e.g. for WNBA, NCAAB, FIBA (40 minutes regular playing time) If not otherwise stated, this rule applies to all bets. Exception: In 'Live betting' the match must be completed for bets to stand. If the match is abandoned at any time then all bets will be void, except bets that were already decided at the time of abandonment.

2. Highest Scoring Quarter: All four quarters of play must be completed. Overtime does not count. If the game is abandoned then all bets will be void unless there have already been scored most points in the 4th quarter at the time of abandonment.

3. Date of event: US Basketball: All matches must be played on the scheduled date and venue, otherwise all bets on the event will be void. All other Basketball: If a betting event is postponed or cancelled and restarted within 24 hours, the bets count for the restarted betting event.

4. Half Time - Full Time / Bet with Handicap / Winning Margin / Odd-Even / Win Only / Total Points : Overtime Counts.

5. Highest Team Points (Group betting): If a team is involved in an abandoned event then the points this team has made before abandonment do count and all bets are valid. If one of the involved teams matches does not start on the scheduled date and venue for whatever reasons then all bets will be void.

6. Division Champions: If the season is shortened for any reason then bets will be settled based on the Division Champion declared by the respective governing authority.

7. If a moneyline, total or handicap bet ends in a draw and no odds have been offered for this option, all bets will be void.

8. All results will be taken from the official statistics by the official websites for each league (i.e. box scores) and also be based on recordings of live games. In case the company's statistics (based on TV coverage) differ from the official statistics, bets will be settled according to the company's statistics.

9. Player special bets: the respective player must compete in the game for bets to stand.

HANDBALL RULES




All betting types is valid only for normal duration.

1. Team to be Relegated: This bet relates to the teams, which occupy the relegation places at the end of the season. All future changes, which may occur for whatever reason, are deemed irrelevant for this bet.

2. Results: All results will be taken from the official statistics by the official websites for each league or tournament and also be based on recordings of live games. In case the company's statistics (based on TV coverage) differ from the official statistics, bets will be settled according to the company's statistics.

3. Will the Xth 7-meter be scored? For the outcome of this bet to be Yes, the 7-meter needs to be scored on the 1st attempt. If the 1st attempt either hits the goalkeeper or the goal posts and the player scores on the 2nd attempt after the ball returns, the outcome No will be considered to be the winning option.

4. Odd/Even: Predict if the total goals of the match is Odd or Even.

5. Odd/Even: Team Predict if the total goals of chosen team is Odd or Even.

6. Over/Under: Predict the total goals in the match.

7. Winner 1X2: Predict the result of the match.

8. Handicap: Predict the team to the match considering the handicap.


TENNIS RULES



1. 2Way - Who will win bets: In a tennis match that ends with one of the players retiring, the 2Way - Who will win bet is declared void. The same applies to Doubles matches.

2. All other bets that are determined (i.e. the outcome is already decided) at the time a player retires are valid and will be settled accordingly. All bets that are not decided at the time a player retires are void.

3. In some competitions, matches that reach one set all are decided by a Match tie-break. If a match is decided by a Match tie-break then the Match tie-break will be considered to be a set, for Set Winner, Set Betting and Total Sets for settlement purposes. All other Current/Next Set markets will be void.

4. For the purposes of all these markets, a Tie-Break or a Match Tie-Break is considered as a game.







CRICKET


A) All Matches
1. Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
2. Players Sent Off/Retired Out
For settlement purposes, in the event of a player being Sent Off/Retired Out (any player permanently removed from the remainder of the match by an Umpire), will be considered a standard fall of wicket in relation to all Wicket / Batsman / Method markets.
In the event of a player being removed from the match for a specified duration and allowed to return, then this will be considered Retired Not Out and no fall of wicket in relation to all Wicket / Batsman / Method markets.

3. Batsman Matches
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.

4. Batsman Match Runs
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

5. Batsman Runs (In-Play)
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

6. To Score 50/100/150/200/250/300/350/400
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

7. To Score Most Runs - Group
Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.

8. Player Performance
These markets use a points based scoring system to determine their outcome. The point schedule is as follows:
1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

9. 1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes.The over must be completed for bets to stand unless settlement is already determined.

10. Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

11. A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

12. Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

13. 1st Wicket Method
The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out). Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

14. Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

15. Over at Fall of Next Wicket
The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market.For example if a wicket falls after 46.2 overs, we settle on 47th over.
For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
Bets will be no-action should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be no-action.

16. Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

17. 1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

18. Man of the Match
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.

19. Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.

20. Most Match Fours/Most Match Sixes/Total Match Fours (including Team and Batsman)/Total Match Sixes (including Team and Batsman)
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. Specific to Batsman markets, bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed (unless a team is bowled out), or unless settlement of bets is already determined. For settlement purposes this is all deliveries from which a batsman is credited with exactly four / six runs respectively (including All-run/Overthrows). In matches decided by a Super-Over, fours and sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.

21. Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

22. Next Man Out/Next Batsman Out
If either batsman retires hurt, is recorded as Retired Not Out or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

23. Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). If no further wickets fall all bets will be void.

24. Method of Dismissal (2-Way)
The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.

25. Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.
26. Next Over Runs / Next Over Runs Odd/Even
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

27. Wickets in Next Over
The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

28. To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

29. 1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.

30. Wickets Lost
One ball must be bowled for bets to stand.

31. Player of the Series
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.
32. Series Correct Score
Bets void if the designated number of matches are not completed.

33. Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

34. Bowler Matches (Series)
In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

35. Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

36. Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then dead-heat rules apply.

37. Top Team Spinner (Series)
In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

38. Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
B)One Day/Twenty20 Matches/10 Over (and less) Competitions

1. Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.

2. Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.

3. Race to 10 Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

4. Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.

5. Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
- One Day Internationals - 20 overs
- All Domestic 40 Over Competitions - 10 overs
- All Domestic 50 Over competitions - 20 overs
- All Twenty20 - 6 overs
- 10 Over Matches – 6 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

6. Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For Innings Runs (Including Alternative Quotes) specifically, irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

7. Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

8. Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

9. Runs Off Delivery (Including Alternative Quotes)
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.

10. In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

11. A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.

12. Total Runs in Match
Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes. In matches decided by a Super-Over, runs scored during the Super-Over will not count for settlement purposes. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

 

13. Player to Score Most Sixes
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Bets on players who are selected but do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Bets will be void if no Sixes are scored.

14. Highest Individual Score
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

15. Batsman Groups
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Quoted players must reach the crease for bets to stand otherwise bets are void.
Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.
C) Five Day Matches

1. Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.


2. Top Team Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

3. A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

4. A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.


5. Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

6. Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

7. Player Match Wickets
Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.

8. Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For Innings Runs (Including Alternative Quotes) specifically irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

9. In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
For Innings Runs (Including Alternative Quotes) specifically irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

10. First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

11. Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.

12. Total Series Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides, the delivery will count as 5 for betting purposes rather than 1 wide delivery bowled.

13. Which Player Will Score the Fastest Fifty in the Series?
This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.

14. Which Player Will Score the Fastest Hundred in the Series?
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

15. Runs in 1st Over (2-Way)
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless result already determined.

16. Make a Century (Yes/No)
To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

17. Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

18. Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

19. Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

20. Will There Be a Run Off 1st Ball of Match
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. In the event of no play bets will be void.

21. Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.

22. To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

23. To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.
D)Two/Three/Four Day Matches

1. Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

2. Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.

3. Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

4. First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.


5. Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
6. Runs Off Next Ball (Including Alternative Quotes)
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the third ball of the over.

7. In-Play Runs in First 'X' Overs (including alternative quotes)
Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

8. Team Runs Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.


9. Team Wickets Handicap
Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.


10. To Save Follow On
For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

E)Cricket World Cup

1. Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

2. Total Tournament Wides
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

3. Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

4. Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.


5. Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.

6. Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.

7. First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

8. First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

9. Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

10. Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

11. Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

12. Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.




E) Cricket World Cup

1. Total Tournament Runs / Total Tournament Wickets - For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

2. Total Tournament Wides - If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

3. Total Tournament Run Outs / Total Tournament Stumpings - For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

4. Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes - For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

5. Team with Highest Innings Score / Team with Lowest Innings Score - Dead-heat rules apply.

6. Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score - Dead-heat rules apply.

7. First Team Century - Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

8. First Team 5 Wicket Haul - Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

9. Fastest 100 Scored - This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

10. Tournament Hat Trick - Bets settled as 'Yes', if a 'hat-trick' (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

11. Player of the Tournament - Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

12. Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.



NETBALL



A) Game Betting

1. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

2. A game must be completed in full for bets to stand, unless settlement of bets is already determined.

3. In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

B) In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise

1. To Win after Overtime/Shootout Winner - Includes overtime (and extended overtime if played)/shootout.

C) In-Play Quarter Bets EXCLUDE Overtime

1. The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.

D) In-Play Half Bets EXCLUDE Overtime

1. The designated half must be completed for half bets to stand, unless settlement of bets is already determined.

E) Settlement of Wagers

1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.



SPEEDWAY



A) Team/Club Speedway

1. In-Play - If match is abandoned before full completion of meeting then all bets on the match (including Winning Margin) will be void unless the running of the match would not have affected the result. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications and point deductions do not count.
2. Elite League - Includes end of season playoffs.

B) Individual Competitions/Grand Prix
1. Outright Championship - All-in, compete or not. Bets will be determined by the points accumulated after the final Grand Prix of the season and will not be affected by any subsequent enquiries.
2. Individual Competitions/Grand Prix - The podium positions will be used to determine 1st 2nd and 3rd for betting purposes.

C) Individual Heat Correct Scores Betting
1. For individual Heat Correct Scores only. All tactical points count as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes.


D) Individual Heat Winner / Race Off Winner
1. All quoted riders must start the specified heat / race off otherwise bets are void.
2. Any quoted rider(s) disqualified from a heat / race off are deemed to have started for settlement purposes.

E) Individual Heat Rider Match Ups
1. Both quoted riders must start the specified heat otherwise bets are void. Any quoted rider(s) disqualified from a heat / race off are deemed to have started for settlement purposes.
2. Settlement is determined by finishing position in the heat. All tactical points count as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes.

F) Individual Heat Team Handicap Match Ups
1. All tactical points count as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes.

G) Lead After X Heats
1. Bets are settled based on the Team leading after a specified Heat (Tie included). If a match is abandoned before full completion of the specified Heat then bets are void. All tactical points count.

H) Team Heat Winner/Heat 13 Winner
1. Prices are quoted for Team A, Team B and the Tie; for specified Heats. The quoted Heat must be completed in full otherwise bets are void.

I) Race to X Points
1. Bets are settled based on the first Team to reach the nominated number of points (Tie included). In the event of neither Team reaching the number of points required (because of abandonment) then bets on that market will be void. All tactical points count.

J) Rider Match-Ups/Handicap Match-Ups (League Fixtures)
1. All rides count, with all tactical points counting as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes. Bets stand in a match-up, if both riders complete at least one heat (exclusions count). Additionally, if match is abandoned before full completion all bets are void, unless the outcome of the bet has already been determined.
2. For Handicap Match-Ups, if after applying the denoted handicap, the rider match-up is tied, then bets will be void, unless a price is quoted for the Handicap Tie, in which case this will determine settlement. In Knockout Cup fixtures ‘Man on Man’ tactical rides do not count towards settlement.

L) Rider Match-Ups/Handicap Match-Ups (Grand Prix and Individual Fixtures)
1. The above rule section applies if neither quoted rider in a match-up reaches the final. If one or both named drivers in a match-up reach the final, then settlement will be based on their respective finishing position in the final ride-offs.

M) Rider Total Points
1. All rides count, with all tactical points counting as normal score e.g. 3-2-1-0. Bonus points do not count for settlement purposes. Bets stand if a rider completes at least one heat. Additionally, if match is abandoned before full completion all bets are void, unless the outcome of the bet has already been determined. In Knockout Cup fixtures ‘Man on Man’ tactical rides do not count towards settlement.
2. When Rider Total Points are offered for Grand Prix and European Championship or other individual events, settlement will be based on points accumulated in the main round (20 heats) only, and excluding the semi-finals and final ride-off.

N) Pairs Competitions
1. When Rider or Team Total Points are offered for any Pairs competitions (including Speedway of Nations), settlement will be based on points accumulated in the main round only, and excluding the semi-finals and final ride-off.


O) Settlement of Wagers
1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.





ICE HOCKEY




All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play

All bets include overtime/shootouts unless otherwise stated. This does not apply to markets that exclude overtime/shootouts if played.

In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.

Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.

The following markets exclude overtime/shootouts for settlement purposes:

 • Asian Handicap

 • Asian Goal Line

 • Draw No Bet

 • Puck Line (3-Way)

 • Game Total (3-Way)

 • Double Chance (3-Way)

 • Money Line (3-Way)

 • Team Totals (3-Way)

 • Race to Markets

 • Total/Team Goals Exactly

 • Team To Score First/Last

 • To Score Last in Regulation

 • Next Goal Scored

 • Who Will Win Most Periods

 • Total/Home and Away Goals Scored

 • Period Betting

 • 10 Minute Markets In-Play

 • Highest Scoring Period

Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.

10 Minute Markets In-Play - The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.

Highest Scoring Period Pre-Game - If 2 or more periods have the same score, dead-heat rules will apply.

Highest Scoring Period In-Play - If 2 or more periods have the same score Tie will be settled as the winner.

Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play

All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.

Game Totals Odd or Even - If there is no score all bets will be settled as Even.

Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.

The following markets include overtime/shootouts for settlement purposes:

 • To Win Match (including overtime/shootout)

 • To Lift Trophy

 • To Qualify

 • When Will Game End

 • Penalty Shootout Winner

 • Penalty Shootout Correct Score

Daily Props

Lowest/Highest Scoring Team - All games must be played on the specified date for bets to stand. In the event of a tie dead-heat rules apply.

Grand Salami - The Grand Salami quotes an estimated number of goals to be scored in a specified number of that day's games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void.

Home/Away - For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void

Player Match-Ups/Performances/Scorecasts

Relevant players must be dressed and see ice-time for bets to have action.

Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.

IIHF World Championships and Olympic Games

Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.

To Be Relegated - Two teams will be relegated from IIHF World Championships and bets will be settled as such.

Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.

To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.

Futures

NHL Regular Season Points/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the specific market outcome is already determined.

NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.

Outright/Conference/Divisional Betting

All bets stand regardless of team relocation, team name change or season length.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

NHL Top Regular Season Points Scorer (Goals + Assists)

Only goals and assists scored in the regular season, within the quoted league are counted for this market, irrespective of the team (within that league) for which they are scored. The team quoted alongside the player is for reference only. Market will be settled as per www.nhl.com official stats. All-in, play or not. Dead-heat rules apply.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.






SKIING RULES



1. Race Rules: This rule applies to World Cup races. For Tournaments (e.g. world, European or national championships, Olympics etc.) rule 2 applies. All bets are settled on the official classification at the time of the podium presentation. If a race is interrupted or postponed but is held within 24 hours after the original start date then all bets on the event are valid. If the race does not take place within 24 hours after the original start date then all bets will be void.

2. Tournament Rules: All bets are settled on the official classification at the time of the podium presentation (flower ceremony). When a betting event within a sporting tournament (e.g. World, European or national championships, Olympics etc.) is postponed within the official time allocated for the event, all transacted bets remain valid. If a betting event is unable to commence within the official time allocated, all bets are void.

3. Head-to-Head (H2H): The winner will be the skier who is placed higher in the race. If one of the skiers does not take part in the race, all bets are void. If a skier is disqualified or does not finish the race for any reason, then the other skier is deemed the winner. A skier can only be deemed a winner if they are listed in the official race classification (e.g. in the case of Slalon or Giant Slalom, both runs must be completed as specified in the event rules).

4. Antepost/Outright winner (others on request): If a selection is disqualified for whatever reasons then all bets on this selection will be settled as lost. Should the race be won by an athlete/nation on which no odds had been offered then the betting option Any other not listed will be the winner, except if this option is not offered - then all bets will be settled as lost.

In case there is an option for Others on Request, odds can be offered on skiers that do not appear in the original list of participants on customers request.

5. Finish in Top 3 (others on request): This rule applies to various numbers of Top-rankings (e.g. Top 5). If a selection is disqualified for whatever reasons then all bets on this selection will be settled as lost. Should one or more of the respective Top-rankings be occupied by an athlete/nation on which no odds had been offered then only bets on athletes/nations that finish in the Top-rankings and that odds had been offered on will be settled as won. In case there is an option for Others on Request, odds can be offered on skiers that do not appear in the original list of participants on customers request.

6. If two similar events (e.g. 2 downhill races) are held at the same time and place, all bets - placed before the start of the first event - will be valid for the first event, except if stipulated otherwise. If for example an originally planned downhill event is modified into a shortened version on the same slope, the bets remain valid.





AMERICAN FOOTBALL RULES



In all American Football bets offered, the team playing at home is the one listed first. For bets to be valid, unless otherwise specified, at least 55 minutes of play must have taken place. Overtime is always included unless otherwise specified. Abandoned or postponed matches are void unless rearranged and played in the same day, except for those bets that have already been determined at the time of abandonment or postponement.
If a team is designated to play at home and the game is moved to a venue outside of the state where it resides, bets will be made void.

1. Money Lines
You have to predict which team will win the full game with no handicaps applied. Your team must win the game on the field in order for you to win the bet. Overtime is included.

2. Handicap
You have to predict which team will win the full game considering the handicap applied. The favourite is indicated by a minus points handicap and the underdog by plus points. At the end of the match, the relevant handicap is added to, or subtracted from the selected teams' score to determine the result. Where teams are deemed to be evenly matched, no point spread is applied; this is called a 'pick' game. In the event of a tie all handicap bets will be made void. Overtime is included.

3. Game Totals
You have to predict whether the total number of points scored in the match will be over or under the given number. The total result is given by the combined total points for both teams at the end of the relevant period of play. If the combined scores of both team's equals exactly the given number bets are void.

4. Quarter/1st Half Money Lines
The relevant quarter or 1st half must be completed for bets to be valid. The 4th quarter does not include overtime.

5. 2nd Half Money Lines
The 2nd Half Handicap and the 2nd Half Game Totals will be available after the 1st half of each game is completed and will be suspended as soon as the 2nd half commences. The 2nd half Money Lines include overtime. The 2nd half must have 5-minutes or less remaining for bets to be valid.

6. Highest scoring quarter
For bets in which you have to predict in which quarter the most points will be scored, overtime does not count as part of the 4th quarter.

7. First Touchdown
Bets on players to score the first touchdown will be considered void if the player was not in uniform for the match. Otherwise all bets are valid even if the player didn´t participate in the match. If a match is abandoned or postponed but the first touchdown has already been scored, bets on the first touchdown will be valid.

8. Ante-post (season betting)
If the regular NFC / AFC season is not completed, all bets on the Superbowl, Conference winners and eight divisions will be void.





RUGBY RULES



A) RUGBY LEAGUE

1. All bets on Rugby League matches apply to the statutory 80 minutes play, including injury time but not extra time or penalty shoot-outs, unless otherwise stated.

2. If any match is abandoned before 80 minutes have been played the selection will be deemed void, except in relation to markets where the result has already been determined, e.g. First Team to Score.

3. Where the venue of any match has been changed, all bets will be void.

4. In the event of postponed or rescheduled matches bets will remain valid if the event is resumed within 24 hours of the original start time. Outright betting - All outright bets include play-offs unless otherwise stated. «Regular season winner» will be settled according to the final league positions regardless of the results of the play-offs.

5. All markets will be settled at the end of the match/season regardless of any subsequent enquiries, points deductions or rulings by the governing body.

6. Handicap Result - Bet on which team will win after the handicap is calculated.

7. Total Points - Bet on how many points will be scored in 80 minutes play, including injury time but not extra time or penalty shoot-outs unless stated.

8. Total Points odds/even - Bet on whether the total points scored will end in an odd or even number. For betting purposes, «zero» counts as even.

B) RUGBY SEVENS

1. In the event of postponed or rescheduled matches, bets will remain valid if the event is resumed within 24 hours of the original start time.

2. All bets on Rugby Sevens matches apply to the statutory 14 minutes play (20 minutes in the case of a final), including injury time but not extra time or penalty shoot-outs, unless otherwise stated.

3. If any match is abandoned before 14 minutes have been played (20 minutes in the case of a final), the selection will be deemed void, with the exception of markets where the result has already been determined e.g. First Team to Score.

4. All bets apply to regular time only, including injury time, but not extra time or penalties unless otherwise stated.

5. Match Result - Bet on a Home win, a Draw or an Away win.

6. Handicap Result - Bet on which team will win after the handicap is calculated.

7. Total Points - Bet on how many points will be scored by both teams combined.

C) RUGBY UNION

1. All bets on Rugby Union matches apply to the statutory 80 minutes play, including injury time but not extra time or penalty shoot-outs, unless otherwise stated.

2. If any match is abandoned before 80 minutes have been played the selection will be deemed void unless the outcome has already been decided, i.e. first tryscorer or first team to score.

3. Where the venue of any match is changed, all bets will be void.

4. Match Result - Bet on a Home win, a Draw or an Away win.

5. Half-Time/Full-Time - Bet a combination on the result at Half-Time And Full-Time. You can bet on nine possible outcomes. Extra time and penalty shoot-outs do not count.

6. Half Time Result - Bet on the result of the match at Half-Time. Bets will be void if the match is abandoned before half time.

7. First Team to Score - Bet on the team to score the first point in the game (penalty, try or drop goal). Penalty tries count.

8. First Team to Score a Try - Bet on a team to score the first try in the game. Penalty tries count.

9. Handicap Result - Which team will win after the handicap is calculated.

10. Double Chance - Bet on two of the three possible outcomes in the match. There are three possible outcomes:

I) Choice 1-X: The home team wins or the match is drawn
II) Choice 2-X: The away team wins or the match is drawn
III) Choice 1-2: The home or the away team wins

11. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

12. First Scoring Play - Bet on the method by which the first points will be scored. Penalty tries count as a normal try. If no points are scored during the game all bets will be void.

13. Match Outcome - Bet on the method by which the match will be won, namely in 90 minutes, in extra-time or on penalties.

14. First Tryscorer - Back a player to score the first try in a game. Bets taken will be void if the player does not take part or if a try has already been scored when the player comes on. Every effort will be made to offer all possible participants. However, players not originally quoted will count as winners if they score the first goal. Penalty tries do not count, in which case the result will be settled on the next try.

15. Last Tryscorer - Bet on the player who will score the last try of the match. Bets taken will be void if the player does not take part. All players that take part in a match will be considered. Penalty tries do not count, in which case the result will be settled on the previous try scored.

16. Tryscorer - Bet on a player to score a try at anytime during the match. The selected player must start the match for the bet to be valid. Bets on substitutes and players not in the squad will be settled as void.

17. Tie Winner - Bet on the team to be the winner of the tie and go through to the next round or win the competition. It can be a one-leg or a two-leg match.

18. Outright Winner - Bet on a team or player to win the competition. All outright bets will stand whether a team or a player competes or not. All outright markets, for example «Outright Winner» and «Place 1-2», include play-offs unless otherwise stated. The outright markets will be settled after the play-offs determine the winner of the competition and not on the final league standings.

19. Top Tryscorer - Bet on the player who will score most tries in the tournament. Tries scored in extra-time count.





BOXING RULES



1. Bet Settlement
All bets on fights are based on the Official Result given at the completion of the fight unless otherwise stated or the bet has already been settled.
Settlement will not be affected by any subsequent enquiry or alteration. All bets will be void in the event of a boxer being substituted.

2. Abandoned Fights
All bets will be void on fights that are abandoned before completion unless otherwise stated or the bet has already been settled.

3. Postponed/Rearranged Fights
In the event of a fight being postponed, rearranged or moved to a different venue, all bets will stand for 30 days, inclusive of the original starting date.

4. Bout Prices
Winning bets must predict which boxer wins the fight.
Fights officially start for betting purposes after the bell is sounded for the first round. For the purposes of this bet a price is offered for the «Draw». If this occurs all bets on either boxer will be settled as losers.

5. Round And Group Round
Winning bets must predict the round or group of rounds in which the fight ends.
If the number of rounds in a bout is changed, all bets will be void. In the event of a clash of heads or a low blow resulting in the judges scorecards being used to determine the winner before the scheduled number of rounds are completed, the boxer declared the winner will be deemed to have won by a stoppage at the time the bout was halted.
All bets for «Win on Points» require the full number of rounds to be completed to be successful. If either boxer fails to enter the ring after a bell, the fight will be deemed to have finished in the previous round.

6. How Will The Fight Be Won
Winning bets must predict the method by which the fight will be won.
In the event of a clash of heads or a low blow resulting in the judges scorecards being used to determine the winner before the scheduled number of rounds are completed, the boxer declared the winner will be deemed to have won by a knockout at the time the bout was halted.

7. Total Minutes
Winning bets must predict the time band (e.g. 6-10 mins) that lists the total duration of the fight.

8. Match Betting (3-way)
Settled on official referee ruling. A draw price will be offered.

9. Match Betting (2-way)
Settled on official referee ruling. All bets void in case of a draw.

10. Round by Round Betting / Round Group Betting
If a fight is stopped before the full number of rounds has been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.

11. Method of Victory
KO, TKO or DQ - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical knockout (TKO) is the 3 knockdown rule or if the referee steps in to stop the fight. Disqualification (DQ) is when a boxer is deemed to have fouled and therefore loses the contest.
Decision or technical decision - Decision is on scorecard points between the judges. Technical decision is when the fight can´t continue for any reason other than a KO/TKO or Disqualification. Irrespective of whether the full scheduled amount of rounds is complete, in the event of a Technical decision, bets will be settled as a fighter by decision or a draw as no KO/TKO/DQ has taken place.

12. Total rounds
For settlement purposes where a half round is stated then the half way point of the round is where under/over is determined. For example in a three minute round, this point would be 1 minute 30 seconds.
Fight to go distance - In the event of any outcome in which the fight does not last the full scheduled duration then all bets will be settled as «Fight Not to Go Distance».

13. Tournament Outright Rules
In the case of a non-runner R4 may apply to bets struck on «Outright» betting such as "Super Six","Prizefighter" etc . Any customers that bets on a non-runner will have their stakes returned if the fighter withdraws before he has had a bout.

14. General Rules
Failure to come out for a round - If a boxer fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round. Change to scheduled number of rounds - All outright bets on the match will stand. However round by round bets will be void.
Bets on cancelled/Postponed fights will be made void.





FUTSAL RULES



1. Match Betting
The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

2. Handicap
Predict the result of the match once the handicap spread has been applied to the actual scores. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

3. Total Goals
Predict whether the total goals scored in a match will be over or under a specific number. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

4. Tournament Betting
Predict whether the total goals scored in a match will be over or under a specific number. Bets are settled on the official result immediately after the last match in the tournament has taken place and any subsequent amendments or inquiries will not affect bets.





CRICKET RULES



In the event of postponed or rescheduled matches bets will remain valid if the event is resumed within 24 hours of the original start time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

1. One Day Matches
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
In the event of a tie and no winner being determined by the competition rules then all wagers will be considered a push and refunded.

2. Test Matches
Bets will stand on the official result provided at least one ball has been bowled.
In the event of a tie and no winner being determined by the competition rules then all wagers will be considered a push and refunded.
If a match is abandoned due to outside interference, all wagers will be declared void.
If a match is abandoned due to outside interference then bets will be void.

3. Total betting (all bets containing the betting options Over and Under): If an over/innings is cut short in the normal course of play then all bets are valid. In case an over/innings is abandoned or shortened due to bad weather or any other reason not being part of the normal course of play, then all bets will be void unless the highest possible total to bet on has already been attained.

4. Session runs (number of runs scored in the defined session): 20 overs must be completed for bets to stand.





DARTS RULES



In the event of postponed or rescheduled matches bets will remain valid if the event is resumed within 24 hours of the original start time.

1. Outright
All outright bets shall stand irrespective of whether the player competes.

2. Money line
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Bets will be void in the two-way market if the match result is a tie.

3. Spread
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void.
All bets will be void if match is not completed.

4. Over/Under
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void.
All bets will be void if match is not completed.

5. Live betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.





BASEBALL RULES



In the event of postponed or rescheduled matches bets will remain valid if the event is resumed within 24 hours of the original start time.
All bets include extra innings unless otherwise stated.
The game must go at least 9 full innings (or 8,5 innings if the home team is ahead) for bets to have action unless specified otherwise.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

1. MLB
If both starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".

2. Money line
Predict which team will win the game.

3. Run line
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.

4. Run line -1.5
You win if your team wins the game with a run difference of two or more.

5. Run line 1.5
You win if your team wins or losing with in exactly a one run difference.

6. Over/Under
Predict the total runs achieved in a match.

7. Over 9.5
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.

8. Under 9.5
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.

9. Under 9
Your bets wins if there are less than 9 runs in the match.
If there are 9 runs exactly the stake is returned otherwise your stake is lost.

10. Over 9
Your bet wins if there are more than 9 runs in the match.
If there are 9 runs exactly the stake is returned otherwise your stake is lost.

11. 1st Half (5 innings)
All bets on baseball first half will be determined by the score at the end of five full innings.
The game must go at least 5 full innings for bets to have action.

12. Odd/Even
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8,5 innings if the home team is ahead) for bets to have action.

13. Series betting
Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed

14. 1st To 3 Runs
Predict which team will be the first to score 3 runs. If neither team scored 3 runs bets on 1st To 3 Runs will be void.

15. 1st / Last Home Run

First/Last home run means betting on which team will score the first / last home run.
If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.
If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.

16. Total Team Runs
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.

17. Outright
Bets settled on final league position include play offs.

18. To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.





CYCLING RULES



1. Race Winner
Predict which cyclist will win the race. In the event of a disqualification, bets will be settled on the result at the time of the podium presentation.
Ante post rules apply to bets placed prior to the start of an event and stakes will be lost on any competitor who withdraws or takes no part.

2. Stage Winner
Predict which cyclist will win a specific stage of the event.
Stakes will be refunded on non-participants and a Rule 4 deduction may be applied to winning bets.
In the event of a disqualification, bets will be settled on the result at the time of the podium presentation.

3. Individual stage match betting
Predict which cyclist will achieve the best official finishing position in a specified stage of the race.
All cyclists quoted in the match bet must start the stage for bets to stand.
At least one cyclist in the match bet must complete the stage for bets to stand.
In the event of a disqualification, bets will be settled on the result at the time of the podium presentation.

4. Team stage match betting
Predict which team will achieve the best official finishing position in a specified stage of the race.
All teams quoted in the match bet must start the stage for bets to stand.
At least one team in the match must complete the race for bets to stand.
In the event of a disqualification, bets will be settled on the result at the time of the podium presentation.

5. Individual race match betting
Predict which cyclist will achieve the best official finishing position in the race.
All cyclists quoted in the match bet must start the race for bets to stand.
At least one cyclist in the match bet must complete the race for bets to stand.
In the event of a disqualification, bets will be settled on the result at the time of the podium presentation.

6. Team race match betting
Predict which team will achieve the best official finishing position in the race.
All teams quoted in the match bet must start the race for bets to stand.
At least one team in the match bet must complete the race for bets to stand.
In the event of a disqualification, bets will be settled on the result at the time of the podium presentation.

7. Special Categories
Predict the winner of a special category in the race. These include King of the Mountains, Green Jersey, Yellow Jersey, etc.
Settlement will be based on the official final standings at the time of the final podium presentation of the tour. Any subsequent disqualifications will not affect bets.





VOLLEYBALL RULES



If the event of a match starting but not completed then all bets will be void unless stated otherwise in the rules.
If a match is postponed or abounded for any reason all bets will remain valid if the event is resumed within 24 hours of the original start time. The exception is if we advertise an incorrect start time.

1. Set betting
The handicap in the main line refers to the set handicap.
Bets are void if the statutory number of sets is not completed, or changed.

2. O/U
Predict the total sets in a match.

3. First Set
In the event of the set not being completed bets will be void.

4. Exact Score
Predict the sets score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.

5. Total Points
"Total Points" is similar to Asian and Over/Under Wager. Win/loss is determined by the number points accumulated by both teams. then comparing with the handicap given before the match start.

6. Group Winner
Bets settled on final Group position.





BEACH VOLLEYBALL RULES



If the event of a match starting but not completed then all bets will be void unless stated otherwise in the rules.
If a match is postponed or abounded for any reason all bets will remain valid if the event is resumed within 24 hours of the original start time. The exception is if we advertise an incorrect start time.

1. Set Betting (Correct Score)
The bet refers to the correct final score in sets.

2. Set Winner
This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

3. Nominated Finalists
The finalists are the teams that really content the final regardless of how they get there, including decisions made by any governing bodies.

OLYMPICS RULES



Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.

1. All bets on the number of medals will be settled on the official medal table at the end of the Olympic games. Any changes made by any governing body at a later date do not count for betting purposes.

2. Team-medals
Any medals won by a team/nation per competition count as one medal regardless of the number of team members.

3. Which country will win the most gold medals?
If two or more countries gain an equal number of gold medals, the number of silver medals will decide. If the number of medals is still equal, the number of bronze medals will decide.

4. Which country will win the most silver medals?
If two or more countries gain an equal number of silver medals, the number of gold medals will decide. If the number of medals is still equal, the number of bronze medals will decide.

5. Which country will win the most bronze medals?
If two or more countries gain an equal number of bronze medals, the number of gold medals will decide. If the number of medals is still equal, the number of silver medals will decide.




AUSTRALIAN RULES



All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

1. Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.

2. Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

3. Quarter Betting
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).

4. Half Betting
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).

5. Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.

6. HT/FT Winning Margin
Predict the team and winning margin combination of the specified match at half-time and full-time including overtime if played.

7. Team To Score First
The market covers any score e.g. Goal/Behind for settlement purposes.

8. Team to Score First Goal
The market covers Goal only for settlement purposes.

9. First Goalscorer/Last Goalscorer/To Score a Goal/Player to score 2, 3 Or More
Bets on players taking no part in the match will be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your player to score the first goal will be made void. If your player has taken the field as a designated substitute at any time prior to the first goal being scored then your bet stands. If your player is one of the three interchange players then your bet stands. All players that take part in a match will be considered runners for Last Goalscorer, To Score a Goal and Player to score 2, 3 or more betting. Any Other Player option, incorporates any player not listed, for settlement purposes. Each-way bets on goalscorers - If there are less goals scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four goals. Bets will stand on players that take any part in a match for last goalscorer purposes.

10. Best On Ground
Settlement will be based on the player judged to be the Medal Winner in the specified match. Bets on players taking no part in the match will be void. Dead-heat rules apply.

11. Scorecast (Winning Margin and Player to Score First Goal)
Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the appropriate odds.

12. Wincast (Team to Win and Player to Score First Goal)
Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the appropriate odds.

13. Timecast (Time of First Goal and Player to Score First)
Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void.

14. Time of Goal Markets (1st Goal/Team Early Goal/1st Goal Brackets)
Settlement for all markets is based on times recorded by the official AFL website www.afl.com.au (running clock counting up from zero, with no stoppages, time on is included).

15. Highest Scoring Half
If both halves finish equal then bets will be settled as a tie. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).

16. Race to 20 Points
Bets will be settled on first team to reach 20 points.

17. Tribet
If the match ends in a Tie, bets will be settled as Any Other Result option.

18. Quarter by Quarter
Bets will be settled on the sequence of quarter leaders, during the match. If the match is tied at the end of any quarter, then the market will be settled as Any Other Result. If a game goes to Overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).

19. Most Disposals (including Match-Ups)/Player Total Disposals/Most Contested Marks/Total Contested Marks/Most Marks Inside 50m/Total Marks Inside 50m
For statistics based markets, including, but not limited to disposals, goal kickers and marks, settlement will be based on statistics from the official AFL website www.afl.com.au. Disposals refers to the addition of kicks and handballs, and are sometimes referred to as possessions. For player based markets, bets will be refunded on individual players if they are not amongst the starting 18 or 3 interchange players. Disposal markets are settled on the listed players only. For player head to heads both players must be in the starting 18 or be one of the 3 interchange players. The player named as the 'sub' will be considered a non player for betting purposes.

20. AFL Dream Team Special Markets
Most AFL Dream Team Points for the Round - The winner is deemed the player with the most AFL Dream Team points (from the quoted list) for the Round. Results as per afl.com.au. In the event of non starters (including players named as the 'sub'), a Rule 4 (Deductions) may apply. Most AFL Dream Team Points Match-Up - Pay on player with most AFL Dream Team points. Both players must be in the starting 18 or be one of the 3 Interchange Players. If either player is named as the 'sub' this market will be Void. Results as per afl.com.au. AFL Dream Team Player Total Points - Settlement determined by the quoted players AFL Dream Team points for the match. Player must be in the starting 18 or be one of the 3 Interchange Players. If the player is named as the 'sub' this market will be Void. Results as per afl.com.au.

21. Brownlow Medal Markets
Brownlow Medal - Winner is deemed the player awarded the medal. Brownlow Medal Top 3/5 Finish - Settlement is based on the finishing position at the time the medal is awarded. Ineligible player votes count. Dead-heat rules apply. Brownlow Medal Most Team Votes - Winner is deemed the team to get the most number of votes. Ineligible player votes count. Dead-heat rules apply. Brownlow Medal Most Individual Player Club Votes - Winner is deemed the player to get the most number of votes. Ineligible player votes count. Dead-heat rules apply. Brownlow Medal Group Betting - Winner is deemed the player to get the most number of votes from the specified Group. Ineligible player votes count. Dead-heat rules apply. Brownlow Medal Player Head To Head - Winner is deemed the player to get the most number of votes. Ineligible player votes count. In the case of a Dead-heat stakes will be refunded.

22. Live Markets
Live markets will be settled including overtime, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined. For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter). For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half). For all 10 minute betting, in the event of the designated 10 minute period not being completed bets will be void, (unless the specific market outcome is already determined). Quarter First Goalscorer and Quarter Anytime Goalscorer - If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your player to score the quarter first goal will be made void. If your player has taken the field as a designated substitute at any time prior to the quarter first goal being scored then your bet stands. If your player is one of the three interchange players then your bet stands. All players that take part in a specified Quarter will be considered runners for the respective Quarter Anytime Goalscorer betting. Any Other Player option, incorporates any player not listed, for settlement purposes. In the event of no goal scored in the respective quarter bets will be void.

23. Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon). Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

24. Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

TABLE TENNIS

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market. For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points. Live Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined. Live Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played then all race markets for that game will be void. Live Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void. Live Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

1. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

LONG TERM



1. Winner of Competition - Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.

2. Player Scorer Specials - Bets are settled on the number of relevant goals/points scored for the club(s) and in league(s) indicated in the market title.

EUROVISION SONG CONTEST



1. Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets are settled as losers if a country does not finish a competition, e.g. through disqualification.

2. Eurovision Song Contest Handicap Betting - Settlement will be at the odds displayed using the actual number of points awarded to each country, adjusted for the handicap.

3. Match Betting - Bets settled on the country which finishes highest in the official final result. All match bets are offered for the final, unless otherwise stated.

4. Group Betting (inc Top Nordic, Top Baltic etc) - Bets settled on the country who finishes highest in the official final result. If all countries in the group fail to reach the final all bets will be void.

5. Any Country To Get Nul Points - This market refers to the final only.

6. Max 12’s Received from the Juries – Bets settled on the number of juries that give a specific country the maximum 12 points, as shown on the official website. Public televoting does not count for the purpose of this market.

ICE-HOCKEY



1. Unless otherwise stated in the market, all bets are decided for regular time only and do not include either overtime or penalty shootouts. Examples of markets decided after regular time (but not limited to) are 1x2 Win/Draw/Win, Over/Under, Asian Handicap Match Result. If a market includes overtime, it will be clearly stated in the bet offer, for example `Head to Head (Incl. OT & Penalties)`

2. Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal. For Player-specials, overtime is not included. Bets are decided after regular fulltime.

3. First/Last Goalscorer
First Goalscorer: If a match gets abandoned when the first goal has already been made, all bets will stand.
Last Goalscorer: If a match gets abandoned, all bets will be settled at odds 1.00.

4. H2H Most Goals/Assists
The player who makes the most goals/assists will win the bet. All participants in these bets have to feature in the match for bets to stand.

5. H2H Most Points
Both scoring and assist counts as one (1) point. If there is a draw option available, this will represent a tie. Both players have to feature in the match for bets to stand.

6. Will / Will Not Score/Assist
All participants in these bets has to feature in the match for bets to stand. If a match gets interrupted, bets will stand if there has already been a score/assist made by the participant in question. Otherwise all bets will be settled at odds 1.00.

BASKETBALL SPECIALS (TOP SCORER OF THE GAME)



1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers.

2. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

3. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

BADMINTON



1. Long term bets stand regardless of whether the choice participate or not.

2. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

3. Match Betting - In the event of any of the named players in a match changing before the match starts then all bets void.

4. In the event of a match starting but not being completed, or where a match is played under a specific time limit ruling and not completed as a result, then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market. For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.

5. Markets Based on Points Including Live - For all such markets, where a Setting Option is implemented in the form of point based tie-break/decider, this will be counted as one point for settlement purposes.

6. Live Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.

7. Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.

LiveBet RULES




1. Which team will win the kick-off?
You can bet on the team that will win the kick-off.

2. Final results
You can bet on the final results of the match until the end of the match. Extra time and penalties past the normal duration of the game are not valid unless otherwise mentioned. In case the game is interrupted before it is completed, then all bets are invalid and the amount of the stake will be evaluated as 1:1.

3. Results half-time
You can bet through the whole duration of each half (before its completion!) for what the outcome will be. The duration of each half will be defined by the referee's whistle which starts and ends the respective half.

4. Team that will win 1st & 2 nd half?
In order for the bet to be valid, the team must win both halves by goals scored in each half only.

5. Which team will take the 1st throw in, in the 1st or 2nd half?
You can bet through the whole duration of the game which team will win the first throw in. The duration of the betting will end at the moment when the specific event happens.

6. Which team will win the 1st free-kick in the 1st and 2nd halftime?
You can bet on the team that will win the first free-kick in the corresponding half on which you are betting.

7. Which team will win the 1st goal-kick in the 1st and 2nd halftime?
You can bet on the team that will win the first goal-kick in the corresponding half on which you are betting.

8. Which team will win the 1st corner in the 1st or 2nd half?
You can bet on the team that will win the 1st corner in the corresponding half on which we are betting.

9. Which team will win the 1st corner in the 1st or 2nd half?
You can bet on the team that will win the 1st corner in the corresponding half on which we are betting.

10. What will happen first in the 1st or the 2nd half?
You can choose and bet on the first action! that will happen in the corresponding half from the choices given.

11. What will happen last in the 1st or 2nd half?
You can choose and bet on what will be the last event (before the official ending of the match) that will happen in the corresponding half from the choices given.

12. How will the 1st, 2nd, 3rd (and more) goal be scored in the 1st or 2nd half?
You can choose and bet in which way the goals will be scored in the corresponding half from the many choices given. If neither of the teams score then all bets will be void. If the match is interrupted and there has been scored then all bets are valid, if not then all bets are invalid.

13. Total numbers of goals?
You can bet on how many goals will be scored during the match (including penalties and own goals) including the extra added time. With exception of any prolongation and penalty shoots unless otherwise stated.

14. Which team will win the first free-kick?
You can bet on which team will win the first free-kick in the match.

15. Which team will win the first free kick in the 1st or 2ed half?
You can bet on which team will win the 1st free kick in the corresponding half .

16. Which team will receive the first yellow card?
You can bet on which team will receive the first yellow card in the match. Is only valid through the duration of the match and not during the halftime. Additional there is the simultaneously option, which means that this result occurs when the game has not continued yet and a second yellow card is been given (for example the defender receives a yellow card for a foul and the attacker retaliates with a revenge foul and also receives a yellow card, before the match continues, then the simultaneously option is valid).

17. Which team will receive the first red card?
You can bet on which team will receive the first red card in the match. Is only valid through the duration of the match and not during the halftime. Additional there is the simultaneously option, which means that this result occurs when the game has not continued yet and a second red card is been given (for example the defender receives a red card for a foul and the attacker retaliates with a revenge foul and also receives a red card, before the match continues, then the simultaneously option is valid).

18. Both teams will score goals?
You can bet that both teams will score goals through the duration of the match. Goals are not valid when made during extra time or when it is a penalty shoot (after extra time) unless otherwise mentioned.

19. Will the sum of goals be even or odd?
The bet contains the sum of goals which are scored through the duration of the match including the extra added time (excluding prolongation and penalty shoots unless stated valid). In case the sum is 0 (zero) then the bets are considered even.

20. Which player will score the first goal of the match?
The bet includes the player who will score the first goal through the duration of the match including the extra added time (excluded prolongation and penalty shoots unless stated valid). If the first goal is an own goal then this will be the winning option, if the player scores an own goal then the bet is void, apart from the players who have not entered the field of play during the match, the bets are considered invalid and will be returned as 1:1. If the first goal is scored by a player not on the betting list then all bets are lost. If the match is interrupted then the first goal counts.

21. Which player will score the last goal of the match?
The bet includes the player who will score the last goal through the duration of the match including the extra added time (excluded prolongation and penalty shoots unless stated valid). If the last goal is an own goal then this will be the winning option, if the player scores an own goal then the bet is void, apart from the players who have not entered the field of play during the match, the bets are considered invalid and will be returned as 1:1. If the last goal is scored by a player not on the betting list then all bets are lost. If the match is interrupted then all bets are invalid.

22. Halftime betting
All bets placed on outcomes to occur during the first half and the second half are considered valid for the period between the start and the end of each half. The start and the end of each half are defined by the referee's whistle. Any cards shown during halftime interval or after the termination of the play are not valid.

23. Yellow and red cards
All cards shown to any contesting player or sitting on the bench, counts. If any card is shown to a non contesting player, it does not count.

24. Player who will score the most goals in the match.
The bets involves the player that will score most goals in duration with extra time (excluding extra time and penalty shoots-extension unless specified). The own goal does not apply to the sum of goals. If the option does not enter the pitch in the normal course of the match bets will be void and returned to 1:1. If the match is interrupted then all bets will be void and returned to 1:1.

25. Own goals
Own goals do not count for the team who scores but for the opponent, (for example) if team 1 scores an own goal then the goal will be awarded to team 2. For bets referring a specific player, the own goal does not count. For all other bets involving goals, the own goal counts unless otherwise specified.

26. Total numbers of yellow and red cards
In case a player is sent off with two (2) yellow cards then for betting purposes two (2) yellow cards and one (1) red card counts. If the match is abandoned!! then all bets are void and will be returned as 1:1.

27. Handicap bet
In the event that a team in a match is much stronger than the other, then sometimes we may give the weaker team a lead in goals, which is included in the final result but not on the score during the match when you bet (thus a team has scored).
For example England-Malta is playing with handicap 0-3. If the final result is 3-0, then we have
(0-3) + (3-0) = 3-3
So the winning bet is X

28. Bets in a specific 15-minutes period
Bets which concern a specific 15-minutes period (goal, corner ect) are considered valid based upon showing on the exact time of the TV coverage.

29. Will player (X) receive a yellow card (during regular time?)
The player who we are betting on must appear in the starting line up of the team upon starting the match in order for the bet to be valid, if not then the bet will be considered invalid and be returned as 1:1.

30. Which team will qualify?
Which team will advance. If a match is postponed the bet still stands unless otherwise stated.

31. Hat-trick
One player must score 3 goals during regular time in one match for the bet to be considered valid.

32. Total of shirt numbers for goal scores
Includes the total of the shirt number of the goal scorer, for the goals scored within regular time and including any added time. In case that a player scores two goals then his shirt number is counted twice. The own goals do not count in any circumstances.

33. Draw no bet
We can bet only on 1 and 2. In case of a draw the amount of the bet is returned as 1:1.

34. The Actual Score
The result is the one that will be shaped at the expiry of the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

35. In case of game break and not completed within 24 hours, any bets that are not completed will be canceled and the odds is set equal to the one(1.00).

36. 10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).

37. Match Tie Breaks
In some competitions, matches that reach one set all are decided by a Match tie-break. If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

The general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement. For the purposes of all such markets a tie-break or Match tie-break is counted as one game. The result is the one that will be shaped at the expiry of the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

The result is the one that will be shaped at the expiry of the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

Any decisions made by the referee must be executed to count for betting purposes. Example 1: The referee whistles for a penalty but after consulting his assistant changes his decision and will finally whistle for offensive foul, then the final decision (the offender foul) counts. Example 2: The ball comes out as a corner but before being executed the referee whistles the end of the match, then the corner does not count. This applies to any similar actions that bets are offered on.

The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.

Each one user can place bets throughout the whole duration of a match.

At the end of the match the results will be shown and will be used for the screening of winning bets. Any changes of the result after the end of the match (for example from committee of match or from organizing beginning) do not influence the live final result. All bets in not participating in the match are considered invalid.

Acceptable are all the betting slips that have a confirmation number.

The company has the right to suspend betting on any match, if deemed necessary.

In case a bet has been made and the event has already occurred the bet is considered invalid and is returned as 1:1.

In case of conflict or discrepancy between the English language version of these terms and conditions and the translated versions in all other languages, the English language version shall prevail.

The participation to Casino and Poker games are not allowed to players praticipating from the Greek terriority.

E-SPORTS



1. Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).

2. An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.

3. Bets will be void if the fixture is listed incorrectly.

4. In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.

5. If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.

6. To Win Match / To Win Map (including current and next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

7. If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

8. If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All Live bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.

9. Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

10. To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

CS:GO



1. Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

2. Map/Round Betting - Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

3. Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pre-game bets will stand on the replayed round in accordance with the official result. All Live bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.

4. Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.

5. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

6. Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.

LOL



1. Map Betting: In the event of a draw, To Win Map market will be voided.

2. First Blood markets: Only kills by the opposition team / player will count.

3. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

4. Monster markets: Will be settled based on the official scoreboard, broadcast or game API.

5. Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

6. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

7. In the event of a surrender, bets on Next Building Destroyed markets will be void.

8. All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

DOTA2



1. Map Betting: In the event of a draw, To Win Map market will be voided.

2. First Blood markets: Only kills by the opposition team / player will count.

3. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

4. Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

5. Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

6. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

7. In the event of a surrender, bets on Next Building Destroyed markets will be void.

8. All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

Mercy Rule

If a sports organization uses the Mercy Rule, and such rule will be applied in a match, bets will stand and will be settled with the existing score at the time.

Netent Rules


Restrictions

1. Absolute Restriction
No customers will be accepted from the United States, Canada, United Kingdom, Spain, France and Italy.

2. Blacklisted Territories
In addition to point 1, all NetEnt games cannot be played or accessed in the following territories:
Afghanistan, Albania, Algeria, Angola, Australia, Cambodia, Ecuador, Guyana, Hong Kong, Indonesia, Iran, Iraq, Israel, Kuwait, Lao, Myanmar, Namibia, Nicaragua, North Korea, Pakistan, Panama, Papua New Guinea, Philippines, Singapore, South Korea, Sudan, Syria, Taiwan, Uganda, Yemen, Zimbabwe, Belgium, Bulgaria, Chech Republic, Denmark, Estonia, Latvia, Lithuania, Mexico, Portugal, Romania.

3. Branded Game Territories
a. Guns & Roses, Jimi Hendrix, & Motörhead CANNOT be played or accessed in the following countries:
Afghanistan, Albania, Algeria, Angola, Cambodia, Ecuador, Guyana, Hong Kong, Indonesia, Iran, Iraq, Israel, Kuwait, Lao, Myanmar, Namibia, Nicaragua, North Korea, Pakistan, Panama, Papua New Guinea, Philippines, Singapore, South Korea, Sudan, Syria, Taiwan, Uganda, Yemen, Zimbabwe, Belgium, Bulgaria, Canada, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, United States of America, United Kingdom, Australia, Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Tunisia, Turkey & Ukraine.
b. Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Phantom of the Opera, Creature from the Black Lagoon and The Invisible Man), CAN ONLY be played in the following countries:
Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Brazil, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, Germany, Greece, Hungary, Ireland, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia and Sweden.

Due diligence / Know your client
Due to constantly developing regulations on the prevention of criminal activities and money laundering, and terrorism financing, GLB (further The Company) strictly implements anti-money laundering (AML) guidelines and procedures.

Due diligence (DD). Company`s customers should be subject to an DD process and record keeping.

Anonymous Accounts. Anonymous or ‘nominal’ account records are not permitted. Any existing anonymous accounts or accounts believed to be ‘nom de plume’ or that have inconsistent identification should be subject to appropriate due diligence to establish the identity and bona fides of the account holder at an early opportunity.

Duplicate/Multiple Accounts. Many customers wish to operate parallel accounts in order to segregate their gambling spend. Notwithstanding this activity, license holders must be able to identify and associate ‘linked’ accounts that may belong or be under the control of the same person.

Politically Exposed Persons (PEP). Company are required to make provision, on a risk sensitive basis, to respond to any attempt to gamble by any qualifying Politically Exposed Persons, i.e. any person holding significant public office (or who has held it at any time in the preceding year), having access to public funds or in a position of influence. PEPs include the readily identifiable family and associates of such persons. A risk based approach should be applied based on the value and scale of gambling and the location of such customer.
While we respect and honor the confidentiality of our clients, we are committed to undertaking thorough due diligence. As part of enhanced due diligence policy, know your client (KYC) policy is based on principles of partnership: if we know and understand our customers, they know and understand us. In case of enhanced due diligence clients could be invited to provide below listed documents to comply with our KYC policy (copy of the passport and utility bill or bank statement). The Company reserves the exclusive right to unilaterally decline any clients' application and/or terminate further provision of services without any statements or explanations to the client in case of breach of KYC policy.





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